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Cysharp / ZLinq

Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.

Repository stars
5,311All-time #11,247
Fork
217
Last push
updated today
Repository created
since 2014
View source

About

Summarised by AI from the README; the original prevails

Author description: Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.

Basic listing based on official public information; functionality has not been independently evaluated.

Platform
Not verified
Pricing
Pricing not verifiedCheck current official software, hosting, model and infrastructure pricing.
Maintenance notes
Not verified

Star trend

Includes values estimated from GitHub history
5,2715,2925,31210-0710-1210-1710-2210-2711-0111-05
Raw observations · 2
Historical observations
Measured atRepository starsSource
2026-11-06 13:56 UTC5,311Source
2026-11-03 08:27 UTC5,312Source

First collected 2026-11-03Measured at 2026-11-06 13:56 UTCSourceLicense source

Compiled from public project information; not independently tested. · Repository stars, not unique users or individual-skill installs · License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited.