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ketoo / NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Repository stars
4,165All-time #14,728
Fork
1,111
Last push
updated 3 years ago
Repository created
since 2014
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About

Summarised by AI from the README; the original prevails

Author description: A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Basic listing based on official public information; functionality has not been independently evaluated.

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  • No pushes for over 6 months (last 2023-02-25); check whether it is maintained.
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Star trend

4,1664,1674,16711-03 · 4,16610-0710-1210-1710-2210-2711-0111-05
Raw observations · 2
Historical observations
Measured atRepository starsSource
2026-11-06 10:34 UTC4,165Source
2026-11-03 09:39 UTC4,166Source

First collected 2026-11-03Measured at 2026-11-06 10:34 UTCSourceLicense source

Compiled from public project information; not independently tested. · Repository stars, not unique users or individual-skill installs · License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited.