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Habrador / Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

Repository stars
1,471All-time #19,876
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162
Last push
updated 2 years ago
Repository created
since 2019
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Summarised by AI from the README; the original prevails

Author description: Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

Basic listing based on official public information; functionality has not been independently evaluated.

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Star trend

Includes values estimated from GitHub history
1,4691,4711,47210-0710-1210-1710-2210-2711-0111-05
Raw observations · 2
Historical observations
Measured atRepository starsSource
2026-11-06 09:08 UTC1,471Source
2026-11-02 19:03 UTC1,472Source

First collected 2026-11-03Measured at 2026-11-06 09:08 UTCSourceLicense source

Compiled from public project information; not independently tested. · Repository stars, not unique users or individual-skill installs · License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited.