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Humpalumps / Ultra-Water

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Repository stars
638All-time #53,140
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94
Last push
updated 4 days ago
Repository created
since 2026
Apps & systemsGeneralJavaScriptMIT · Permissive
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Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Summarised by AI from the README; the original prevails

Author description: Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Basic listing based on official public information; functionality has not been independently evaluated.

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63863963911-06 · 63810-0810-1310-1810-2310-2811-0211-06

First collected 2026-11-06Measured at 2026-11-06 10:34 UTCSourceLicense source

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