Humpalumps / Ultra-Water
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
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- 638All-time #53,140
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- updated 4 days ago
- Repository created
- since 2026
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Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fpsSummarised by AI from the README; the original prevails
Author description: Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
Basic listing based on official public information; functionality has not been independently evaluated.
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- Pricing not verifiedCheck current official software, hosting, model and infrastructure pricing.
