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DaveGreen-Games / ShapeEngine

My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

Repository stars
629All-time #53,612
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27
Last push
updated 6 days ago
Repository created
since 2022
Apps & systemsGeneralC#MIT · Permissive
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Original · GitHub
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

Summarised by AI from the README; the original prevails

Author description: My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.

Basic listing based on official public information; functionality has not been independently evaluated.

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62963063011-06 · 62910-0810-1310-1810-2310-2811-0211-06

First collected 2026-11-06Measured at 2026-11-06 10:22 UTCSourceLicense source

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