Back to rankings

ZHOURUIH / MyFramework

A commercial-level Unity development framework, refined over many years. A网络游戏 client development framework used in Unity, providing comprehensive encapsulation and management for all Unity usage methods. You only need to focus on writing game logic.

Repository stars
894All-time #43,192
Fork
188
Last push
updated 1 days ago
Repository created
since 2020
Apps & systemsGeneralC#MIT · Permissive
View source

About

Original · GitHub
Unity 商用级别开发框架,经过了多年经验沉淀.一个在unity上使用的网络游戏客户端开发框架,为unity所有使用方式提供完善的封装和管理,只需要专注于游戏逻辑的编写

Summarised by AI from the README; the original prevails

Author description: A commercial-level Unity development framework, refined over many years. A网络游戏 client development framework used in Unity, providing comprehensive encapsulation and management for all Unity usage methods. You only need to focus on writing game logic.

Basic listing based on official public information; functionality has not been independently evaluated.

Pricing
Pricing not verifiedCheck current official software, hosting, model and infrastructure pricing.

Star trend

89289389311-06 · 89210-0810-1310-1810-2310-2811-0211-06
Raw observations · 2
Historical observations
Measured atRepository starsSource
2026-11-07 09:44 UTC894Source
2026-11-06 08:18 UTC892Source

First collected 2026-11-06Measured at 2026-11-07 09:44 UTCSourceLicense source

Compiled from public project information; not independently tested. · Repository Stars, not unique users · License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited.