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16 repositories · updated 2026-11-06

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1lettier / 3d-game-shaders-for-beginners🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.C++License not declaredInsufficient rank history20,025
2terkelg / awesome-creative-codingCreative Coding: Generative Art, Data visualization, Interaction Design, Resources.HTMLLicense not declaredInsufficient rank history15,552
3baldurk / renderdocRenderDoc is a stand-alone graphics debugging tool.C++MIT · PermissiveInsufficient rank history11,278
4KhronosGroup / Vulkan-SamplesOne stop solution for all Vulkan samplesC++Apache-2.0 · PermissiveInsufficient rank history5,415
5vulkano-rs / vulkanoSafe and rich Rust wrapper around the Vulkan APIRustApache-2.0 · PermissiveInsufficient rank history5,185
6dfranx / SHADERedLightweight, cross-platform & full-featured shader IDEC++MIT · PermissiveInsufficient rank history4,809
7DiligentGraphics / DiligentEngineA modern cross-platform low-level graphics library and rendering frameworkBatchfileApache-2.0 · PermissiveInsufficient rank history4,501
8QianMo / Awesome-Unity-Shader:boat: About Cool Unity3D Shader | About Cool Unity3D ShadersShaderLabLicense not declaredInsufficient rank history4,362
9QianMo / Real-Time-Rendering-4th-Bibliography-CollectionCollection of <Real-Time Rendering 4th (RTR4)> Bibliography / ReferenceHTMLMIT · PermissiveInsufficient rank history3,892
10Overv / VulkanTutorialTutorial for the Vulkan graphics and compute APIC++CC-BY-SA-4.0 · Share derivative sourceInsufficient rank history3,694
11QianMo / X-PostProcessing-LibraryUnity Post Processing Stack Library | A high-quality post-processing library for the Unity engineC#MIT · PermissiveInsufficient rank history3,569
12zauonlok / rendererA shader-based software renderer written from scratch in C89CMIT · PermissiveInsufficient rank history2,796
13QianMo / Real-Time-Rendering-3rd-CN-Summary-Ebook:blue_book: E-book - Summary of "Real-Time Rendering 3rd" | The book has a total of more than 97,000 words. You can think of it as the Chinese popular version of "Real-Time Rendering 3rd", or you can think of it as the interpretation version and supporting study companion of "Real-Time Rendering 3rd", or as the pre-reading material for "Real-Time Rendering 4th".GPL-3.0 · Share derivative sourceInsufficient rank history2,668
14BrunoLevy / geograma programming library with geometric algorithmsC++License not declaredInsufficient rank history2,575
15ssloy / tinykaboomA brief computer graphics / rendering courseC++License not declaredInsufficient rank history2,430
16ajstarks / openvgTools for exploring OpenVGC++License not declaredInsufficient rank history419
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