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AhmadHassan-BTed / EQAI

A highly specialized reverse-engineering pipeline designed to structurally transplant original Vanilla character models into the EverQuest Online Adventures: Frontiers (PS2) game engine, resolving complex Vector Unit 1 (VU1) shader bugs, Emotion Engine (EE) memory overflows, and PS2 CDVDman hardware faults.

shap / shap

A game theoretic approach to explain the output of any machine learning model.

Popularity
Repository stars3,97525,851Highest
Fork13,790Highest
Maintenance
Last push2026-07-032026-11-03
Maintenance notesNot verifiedNot verified
Repository created2026-05-252016-11-22
License & use
LicenseLicense not declaredMIT · Permissive
License source—License source
PricingPricing not verifiedPricing not verified
Basics
Browse by purposeDesign & creationDesign & creation
TypeApps & systemsApps & systems
SubcategoryGames & interactive experiencesGames & interactive experiences
PlatformNot verifiedNot verified
First collected2026-11-032026-11-03
LanguagePythonJupyter Notebook

License tiers are derived from metadata. Check obligations for your use; unknown does not mean prohibited. Measured at 2026-11-06 UTC