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Move wallpapers from the native Wallpaper Engine into the DSH web interface: scene wallpapers are rendered by the built-in MIT open source engine WebWallGL real-time WebGL rendering (particles/puppet skeletons/SceneScript/audio reactions/mouse interaction), automatically downgrading embedded MP4 and scene static frames on failure; Web wallpapers are strictly sandboxed + WE API; iOS style liquid glass UI is highly customized, occlusion pauses power saving, ffmpeg frame rate cap transcoding, system audio spectrum and Now Playing, custom uploading and automatic carousel; setting up the storage host with zero token overhead for the agent. Native to Windows / macOS / Linux three platforms (same package, same command).
Provide interface components that can be added to and customized in your own codebase.
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